Flutter is a revolutionary framework for creating cross-platform apps that are gaining traction in the mobile market as the next big thing. From small to large organizations understand the benefits of combining two or three teams into one common code base. Flutter developer jobs are becoming more plentiful in the current tech market.
So, you'll go over a number of Flutter interview questions and answers in this article. Work through each of the questions below if you're a developer looking for a new job. Our team divided Top 35 Flutter Interview Questions and Answers into the following sections for freshers, intermediate and experienced candidates. Before you look at the answer, try to come up with a solution on your own. This might assist you in identifying areas where you can improve your abilities.
Flutter is a UI toolkit that allows you to create fast, compiled web, desktop, and mobile applications using a single programming language and codebase. It is a Google-created open-source development framework.
Flutter, in general, is not a language; it is an SDK. Dart programming language is used to develop Flutter apps. Flutter's first alpha version was available in May 2017.
Flutter is intended for 2D mobile apps that run on iOS and Android platforms. We can also use it to create full-featured applications with a camera, network, geolocation, third-party SDKs, storage, and many other features.
Dart is an object-oriented programming language with C-style syntax. It is open-source and was created in 2011 by Google. Dart programming creates front-end user interfaces for mobile and web apps. It is an essential language for developing Flutter apps. The Dart programming language can be compiled into JIT (Just-in-Time) or AOT (Ahead-of-Time).
A method can return the Future type from an asynchronous action. We can use the await keyword to retrieve the desired result by adding the async keyword to the method definition. If Dart employs async-await keywords, then the callback is used to resolve a Feature.
The keyword const is used to declare constants. The values of variables declared with const cannot be changed. The keyword represents a compile-time constant. During compilation, it produces an item and inserts it whenever the same object is needed.
Flutter Widgets are an immutable description of a part of the user interface. Every element on the flutter app's screen is referred to as a widget. The UI in Flutter is built with widgets. They provide information about the views, such as their configuration and state. There is no mutable state associated with a widget; however, you can associate a mutable state with a widget by using the flutter stateful widget. To be displayed on the screen, the widgets are displayed in a hierarchical order. Text, scroll, checkboxes, buttons, images, and other UI components in Flutter are widgets.
Stateless: A widget state is created ONLY ONCE, after which it can only update values and not the state explicitly. As a result, stateless widgets are immutable, and there is only one class that extends StatelessWidget. They will never be able to re-run the build() method again.
Stateful: When an event occurs, widgets can update their STATE (locally) and values multiple times. As a result, Stateful widgets also seem to be immutable. Because of this, the implementation is also distinct, but it is coupled with a State object that allows you to rebuild the Widget with new values whenever setState is called (). When the UI can change dynamically, StatefulWidget is used. Assume that the state becomes more complex or that the same state appears in two different widgets. In that case, you should consider two classes: StatefulWidget and its State implementation handler, StateYourWidget>. As a result, it can re-run the build() method based on the events.
IDEs (interactive development environments) are software programs that allow users to create and edit text files. Editors are commonly used in the development field to refer to source code editors, including many unique features for writing and editing code.
We can build Flutter apps with any text editor that works well with our command-line tools. However, for a better experience, editor plugins (IDE) are recommended. These plugins include syntax highlighting, code completion, widget editing assistance, run & debug support, and various other features. Flutter supports a variety of IDEs for app development. Some of them are discussed below, but you can use a different editor if you prefer. Here are a few Flutter editors:
A package is a collection of similar interfaces, classes, and sub-packages. Packages and plugins allow us to build the app without writing everything from scratch. It is possible to import new functionality or widgets into the Flutter app. There is only a minor distinction between plugins and packages. In general, packages are new components or code written in dart languages, whereas plugins provide additional features on the device by utilizing native code. Plugins and packages are both referred to as packages in the DartPub.
Here are a few Advantages of Flutter:
Android: A full Android project is contained in this folder. When creating Flutter Android applications, it is used. When the Flutter development is finished, it is injected into this Android project, producing a native Android app. When using the Android operating system, for example, this Android project is used to create an Android app, which is subsequently published to an Android Virtual Device.
iOS: This folder provides a complete Mac project for iOS. When creating Flutter apps for iOS, it is essential. It's similar to the Android folder in which an Android app is created. When Flutter code is converted to native code, it is injected into this iOS project, resulting in a native iOS app. Only macOS and the Xcode IDE may be used to create a Flutter app for iOS.
Flutter has the following limitations:
The NDK for Android compiles the C and C++ code of the flutter engine. The AOT (ahead-of-time) compiler compiles both (SDK's and you're) Dart code into native, ARM, and x86 libraries. These libraries are added to an Android "runner" project, and the entire thing or artifact is built into an Android application package file.apk. When you launch the app, it loads the flutter library. Any input or event handling, rendering, and so on are delegated to flutter, and the app's compiled code. It is similar to how many game engines work.
A VM (Virtual Machine) runs flutter code in debug mode to enable the hot stateful reload feature. A "debug" banner will appear in the top right corner when you run the app in debug mode. It serves to remind us that performance is not a feature of a finished release app.
LLVM is used to compile the C and C++ code in the Flutter Engine (low-level virtual machine - a compiling technology). The SDK's and your Dart code are AOT (ahead-of-time) compiled into a native ARM library. That ARM folder is included in the "runner" iOS project, and the entire code base is packaged as an iOS App Store Package file. ipa. The flutter folder is loaded when the app is launched. Any input or event handling, rendering, and so on are outsourced to flutter and the app's compiled code. It is similar to how many game systems work. Debug mode functions similarly to that of an Android app.
Google's Flutter is an open-source UI toolkit that allows you to create Mac, iOS, Android, Linux, and Web applications from a single code. Flutter is an excellent choice for apps that require high-quality branding. So many organizations started using Flutter to build their apps. Following are a few apps built on Flutter:
Hot Reload: The Flutter hot reload feature is activated by pressing the Small r key on the command window or Terminal. The hot reload feature compiles the newly added code in our file and sends it to the Dart Virtual Machine. After you've finished updating the Code Dart Virtual Machine, you should update the app's UI with widgets. Hot reloading is faster than hot restarting. There is also a disadvantage to Hot Reload. If you use States in your application, Hot Reload preserves the States, so they will not upgrade on Hot Reload unless they are set to their default parameters.
Hot Restart: Hot restart is not the same as hot reload. When you perform a hot restart, it destroys the preserves State value and resets it to its default. So, if you use the States value in your app, the developer will receive a fully executable application with all states set to their defaults after each hot restart. The app widget tree has been fully restored with new code. Hot Restart takes significantly longer than Hot Reload.
The difference between main() and runApp() is as stated below:
We can use the crossAxisAlignment and mainAxisAlignment properties to control how row and column widgets align their tree/roots. The mainAxisAlignment property specifies how items are aligned on the main axis, horizontal in a row and vertical in a column. The following image helps you to understand easily.
The property crossAxisAlignment specifies how elements are aligned along the other axis (vertical in a row, horizontal in a column).
Future sumStream(Stream stream) async { var sum = 0; await for (var value in stream) { sum += value; } return sum;
Because all fields within a widget, including its subclasses, are immutable, statefulwidget requires a different state class that does not have a build method within its body.
You may have noticed that statelesswidget has its build and other associated methods described within it, but this was possible due to the nature of statlesswidget, which is rendered entirely using the provided information and does not anticipate any future changes in its State.
State information changes (or is expected to change) during the app in the case of StatefulWudget; thus, this information isn't suitable for storage in a final field (build) to satisfy Widget class conditions (all fields are immutable). That is why the State class was created. To attach your defined State to your StatefulWidget, you must override the create state function and keep all changes in a separate class.
In Flutter, a ticker represents the rate at which our animation is refreshed. It is a signal-sending class that sends a signal at regular intervals, i.e., approximately 60 times per second. We can figure it out by looking at our watch, which ticks at regular intervals. Ticker includes a callback method that returns the duration of each tick since the first tick at each second after it was started. Even if the tickers began at different times, they always synced independently.
Keys are parameters that control which widgets match up with other widgets when the widget rebuilds and preserve widget states when moved in a widget tree. A key is used to identify SemanticsNodes, Widgets, and Elements. A new widget will only update a current element if its key is the same. Keys must be distinct among Elements with the same parent. Key subclasses should either be LocalKey or GlobalKey. When manipulating collections of widgets of the same type, keys come in handy. If you need to add, remove, or reorder a group of widgets of the same type that hold some state, you should use a key.
The dart2js compiler generates the JavaScript bundle when compiling a Flutter web application. A release build has the most significant optimization standard, which includes tree-shaking your code. Tree shaking completely removes dead code by including only code executed. This means you don't have to be concerned with the state of your app's included archives because unused classes or functions are removed from the executable JavaScript bundle.
Navigation and routing are key principles in all mobile apps, letting users switch between pages. We all know that every mobile application has multiple screens for displaying various types of information. An app, for example, could have a screen with a variety of products. When the user taps on that product, detailed information is displayed immediately.
GlobalKeys allow widgets to move parents without losing state anywhere in your app, or they can be used to acquire information about the other widget in a specific region of the widget tree. You'd use a GlobalKey in the first instance if you wanted to demonstrate the same widget on two distinct screens while keeping them all in the same state.
materialApp | widgetAPP |
MaterialApp is a layer constructed on top of WidgetsApp and its library, together with the material library. It uses Material Design to provide our app with a consistent look and feel across all platforms. | For primary navigation, WidgetsApp is used. It contains several core widgets and the widgets library that Flutter uses to build our app's UI. |
It includes various useful tools for designing applications, such as Navigator and Theme. | The MaterialApp class inherits from the WidgetsApp class. |
It encapsulates several widgets that are essential for material design applications. | It encapsulates several widgets that are essential for the application's development. |
Testing is a process used to ensure that software or application is bug-free and fulfills the user's needs. Testing is an essential phase in the development lifecycle for providing high quality. It is the most time-consuming phase of app or software development.
The Flutter framework is an excellent tool for automating application testing. To test an application, automated testing is divided into three types. These are their names:
Flutter also offers a golden test, a type of additional testing. Its objective is to make sure you have a picture of a widget or screen and see if the actual widget matches it.
The widget's context is a handle to its position in the widget tree. It's a BuildContext instance that the widget builder uses to figure out where it is in the widget tree. It's simply a reference to a Widget's position within the tree structure of all the constructed widgets.
To build a flexible space, the Spacer class is used. With the flex container, this space maintains the distance between both widgets. The constructor of the Spacer uses flex to determine the space.
ScopedModel and BLoC (Business Logic Components) are two popular Flutter app development patterns for separating application logic from UI code and reducing the number of Stateful Widgets.
Scoped Model is a standalone component that is not part of the Flutter framework. It's a set of tools that make it simple to pass a Data Model from a parent Widget to its offspring. In addition, when the model is updated, it rebuilds all of the children who use it. This module was derived from the Fuchsia source code.
Business Logic Components (BLoC) is an acronym for Business Logic Components. It allows us to manage your project's state and data from a single location. Almost everything in the app should be displayed as a stream of events, with widgets submitting events and other widgets responding. The discussion is managed by BLoC, which sits in the middle.
Following are the various modes that can be used in the Flutter development:
A VM (Virtual Machine) runs flutter code during debug mode to provide a hot stateful reload functionality. A "debug" banner will appear in the top right corner when you start the program in debug mode. It serves as a reminder that efficiency is not a defining feature of a finished app.
Our team presented these top Flutter interview questions and answers for you please comment below if you have any queries or suggestions.
Liam Plunkett
Solution Architect
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